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Fiona Ng is a 3D Artist with experience in asset creation for both Games and VFX. Currently based in Los Angeles, she has worked at renowned studios such as PlayStation and Scanline VFX, contributing to multiple AAA games and high-budget Film & TV productions as a Character Artist and Modeler. Her specialty lies in modeling, texturing, and look development for realistic characters and creatures, but she is also proficient in creating other assets such as props and environments with industry standard tools including Maya, Zbrush, Marvelous Designer, Xgen, Substance Painter and Designer, Mari, Unreal Engine, and Vray.

Fiona received her training at Gnomon School of Visual Effects and prior to transitioning into entertainment, she spent some years within the architecture field, where she worked on a variety of design projects such as large scale mixed-use developments, art installations, furniture, products, etc. 

Resume available upon request. For inquiries and job proposals, please email

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