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Fiona Ng is a 3D artist currently based in Los Angeles, California. She graduated from Gnomon School of Visual Effects where she specialized in Modeling and Texturing. She creates photo-realistic production-ready organic and hard surface assets including characters, creatures, costumes, groom, props, and environments for both VFX and game production pipelines.

Prior to her switch into entertainment, she spent some years studying and working within architecture and design field. She participated in a variety of projects including large-scale mixed-use developments, art installations, furniture and product design, etc. Occasionally, she also enjoys taking some free time out to collaborate with other artists from around the world on creating indie short films and animations.  

Resume available upon request. For inquiries and job proposals, please email contact@fiona-ng.com.

SUMMARY OF SKILLS

Modeling

Texturing & Lookdev

General

Create accurate organic and hard surface assets from concept, reference and scan data, including characters, digital doubles, creatures, costumes, groom, props, and environments

Create photo-realistic textures with both hand-painted and procedural workflows

Understanding of both VFX and game production pipelines

MAIN SOFTWARE

Modeling

Texturing

Lookdev & Render

Compositing

Nuke

Vray, Redshift, Unreal Engine, Marmoset Toolbag

Mari, Substance Painter, Substance Designer, Photoshop

Maya, Zbrush, Marvelous Designer, Zwrap, Xgen

EDUCATION

SCI - Arc (Southern California Institute of Architecture)

Master of Architecture (M.Arch 2)

Gnomon School of Visual Effects

Certificate in Digital Production, Modeling and Texturing Track

2016 - 2018

2019 - 2021

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