Fiona Ng is a 3D artist currently based in Los Angeles, California. She graduated from Gnomon School of Visual Effects where she specialized in Modeling, Texturing, and Lookdev. She creates photo-realistic production-ready organic and hard surface assets including characters, creatures, costumes, groom, props, vehicles, and environments for traditional VFX pipeline as well as for real-time usage in virtual production. Currently she is working as a Modeler at Scanline VFX on multiple Netflix projects.

Prior to her switch into entertainment, she spent some years studying and working within architecture and design field. She participated in a variety of projects including large-scale mixed-use developments, art installations, furniture and product design, etc. Occasionally, she also enjoys taking some free time out to collaborate with other artists from around the world on creating indie short films and animations.  

Resume available upon request. For inquiries and job proposals, please email



Texturing & Lookdev


Create organic and hard surface assets for Film and TV, including characters, digital doubles, creatures, costumes, groom, props, vehicles, and environments

Create photo-realistic textures with both hand-painted and procedural workflows

Knowledge of Real-time production and assets building with Unreal Engine




Lookdev & Render



Vray, Redshift, Unreal Engine

Mari, Substance Painter, Substance Designer, Photoshop

Maya, Zbrush, Marvelous Designer, Zwrap, Xgen


SCI - Arc (Southern California Institute of Architecture)

Master of Architecture (M.Arch 2)

Gnomon School of Visual Effects

Certificate in Digital Production, Modeling and Texturing Track

2016 - 2018

2019 - 2021