Fiona Ng is a 3D artist currently based in Los Angeles, California. She graduated from Gnomon School of Visual Effects where she specialized in Modeling, Texturing, and Lookdev. She creates photo-realistic production-ready organic and hard surface assets including characters, creatures, costumes, groom, props, vehicles, and environments for traditional VFX pipeline as well as for real-time usage in virtual production. Currently she is working as a Modeler at Scanline VFX on multiple Netflix projects.
Prior to her switch into entertainment, she spent some years studying and working within architecture and design field. She participated in a variety of projects including large-scale mixed-use developments, art installations, furniture and product design, etc. Occasionally, she also enjoys taking some free time out to collaborate with other artists from around the world on creating indie short films and animations.
Resume available upon request. For inquiries and job proposals, please email email@example.com.
SUMMARY OF SKILLS
Texturing & Lookdev
Create organic and hard surface assets for Film and TV, including characters, digital doubles, creatures, costumes, groom, props, vehicles, and environments
Create photo-realistic textures with both hand-painted and procedural workflows
Knowledge of Real-time production and assets building with Unreal Engine
Lookdev & Render
Vray, Redshift, Unreal Engine
Mari, Substance Painter, Substance Designer, Photoshop
Maya, Zbrush, Marvelous Designer, Zwrap, Xgen
SCI - Arc (Southern California Institute of Architecture)
Master of Architecture (M.Arch 2)
Gnomon School of Visual Effects
Certificate in Digital Production, Modeling and Texturing Track
2016 - 2018
2019 - 2021